How Good is Your Mobile App From a customer's Perspective?

customer choice

The quality of mobile apps has become a “must have” for the ones trying to stand out in today’s competitive market which is growing exponentially, and probably will continue growing in the next few years.

Almost 30% of all apps that are being developed are mobile apps.

Mobile vs desktop traffic

84% of companies not currently building mobile apps are planning to do it in the near future.

The key to success in the mobile app market is producing quality mobile applications. There are 15,000 new apps released each week globally so you can imagine how hard is for your mobile app to stand out in this enormous market.

There are a lot of companies of different sizes developing apps, from teams of 5-6 people to medium-size companies and certainly companies with thousands of employees.

How do you succeed?

It has been shown how developers are often sacrificing quality to gain speed in the making of the app, pressured to release new apps and updates as soon as possible. In this process, the things that consumers value the most are commonly overlooked.

Top quality of apps resized 600

What the chart above tells us, is that for both developers and consumers, the things that matter most for an app with high quality are functionality, speed and simplicity. However, we can also see that the consumer value is focused on speed when developers might focus on simplicity.

Seeing that most of the characteristics for a quality app are oriented in the same direction, you may think that the average user is pleased with the mobile experience. The truth is far from that, only 1.7% of consumers could not recall ever having a bad experience with a mobile app.

So, what are the common causes to have a bad experience, and what we can learn from them?

Turn off app chart resized 600

When the customers were asked about the bugs found in an app, nearly 50% answer that they would delete the app when a bug is found, and more than 35% would report a bug. Although that is not always a good thing for the developer, because the report could be sent to the app provider, social media, or to friends and peers.

Each bug then can cost you not only the customer, but also the spread of negative reviews for your brand, company or yourself. This should be the principal motivation to make a quality product from the beginning.

Since I’m attempting to convince you that the mobile app should be appealing to anyone who use it, the correct step is to show you a couple of questions that if the answer is “yes”, you are in the right path.

If you use your app when your friends are near:

-Does their attention get drawn to your screen?

-Does it look so good that they ask you what that app is for?

-Then, do they take a moment to the app store so they can try it themselves?

Conclusion

Use the only chance you have to make a first impression and make it a very good first impression.

When asked how to best keep users engaged, Robert Gary, Vice President of Mobile Care at Nuance, said, “The app must simply be easy to use and avoid frustrating customers.” It all comes down to usability.

Take advantage of usability testing and work with the feedback from a group of people who mimic your real user base before your application hits the hands of any actual users. Then continue testing to be sure your application will continue to delight them.

At the end, the app needs to be usable by your target market, and  it doesn’t matter if the rest of the world finds it usable. When the people in your target are not able to use the app, then your application is a failure.  A quality approach to every step of the application lifecycle can help you avoid that.

The source of the interviews is based on a global online survey from October to December

2013. The responses come from over 1,040+ software developers, testers and consumers.

Sources:

http://www.scottebales.com/old/wp-content/uploads/2013/09/mobile_vs_desktop.png

http://rack.0.mshcdn.com/media/ZgkyMDEzLzA4LzIwLzg5LzE3NTkwOTU3NC5hOTUwYi5qcGcKcAl0aHVtYgk5NTB4NTM0IwplCWpwZw/18835c33/88d/175909574.jpg

http://www2.smartbear.com/rs/smartbear/images/SmartBear-2014-Software-Industry-Survey-Testing.pdf

http://go.utest.com/rs/utest1/images/uTest_Whitepaper_Crowdsourced_Usability_Testing.pdf

About the Author

Fernando Estrada is a Software Test Engineer with 1+ years of experience in testing both, mobile and desktop applications. He currently works at iTexico as Test Engineer for Mobile (iOS/Android) projects.

Oscar Salas

Written by Oscar Salas

Oscar Salas is a B2B Digital Marketing Specialist with 5 years of experience, who has helped organizations to grow and expand through strategic brand development and marketing programs. Analytical thinker, cat lover, he enjoys to play the piano and listening to Led Zeppelin He's currently leading the iTexico Demand Gen strategies.

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